![]() ![]() That's the best reaction a game designer can get. Several days later, the first playtest with friends was a huge success - everyone wanted to play it again. I playtested the game by myself that same day and it seemed to work extremely well. ![]() When I arrived, I wrote down an outline of the rules and started on a map. I began playing it in my head and couldn't wait to get home. The coastline and scenery disappeared during the rest of the walk, as this new idea formed into an entire game. #A TICKET TO RIDE GAME HOW TO#I was thinking about how to change it when a new idea suddenly popped into my head. ![]() This particular one was a gamer's game and the playtest had not gone well. The night before, I had played a railroad prototype called Thunder on the Tracks, which is what I call all my railroad prototypes. At that point, each player takes 1 more turn, and the player with the longest continuous route is awarded 10 points.Alan’s Story: Ticket to Ride came into existence in the spring of 2003 during my morning walk along the Atlantic shore in Beverly, Massachusetts. Play continues until one player finishes their turn with less than 3 train pieces left. Any destination card that isn't completed at the end of the game is subtracted from that player's total score. They must keep at least 1 of those destination cards. The third possible action a player can take on their turn is drawing 3 new destination cards. If a player completes a long route between the two cities listed on one of their destination cards, they get the number of points listed on that card at the end of the game. When a player scores points, they move their token that number of spaces around the rim of the board. You can see the points for each route length at the legend at the top of the board. The points a route is worth depends on how long it is. Some routes can only be claimed once (they'll only have a single line of tracks) while others can be claimed once by one player and again by a second player (they'll have two lines of tracks). Grey routes on the board can be claimed using any color set. To claim a route, a player can discard the necessary number of train cards in the color that corresponds with the route on the board and then place their train pieces on that route. The second possible action a player can take is claiming a route. Players use the train cards in their hand to complete routes on the board. The multicolored locomotive cards can be used on any route on the board. The colors correspond to the routes on the board. There are 8 different types of train cards, each a different color. When a player takes a face-up card, it should be replaced with a new card from the draw pile. When drawing 2 train cards, the player chooses any of the face-up cards or draws randomly from the draw pile. On a player's turn, they may take 1 of 3 actions. The player with the most travel experience starts the game, and play moves clockwise. Then, shuffle the destination cards and deal out 3 to each player. These cards are considered part of the draw pile. Set the remaining train cards next to the board and flip over the top 5 cards. Shuffle the train cards and deal out 4 to each player face-down. Each player's token starts on the "1" at the rim of the board. To set up the game, first have each player choose which color they'd like to play as and collect the 45 railroad pieces in that color. Ticket to Ride is a fun board game for 2-5 players where players try to score the most points by building a railroad empire. ![]()
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